>>6245483>>6245264This is the symbol / solace / safety section of the character generation ruleset. I am not sure if Night's Black Agents was the first game to invent this method but I think a lot of games (even the modern dnd handbook) offer something similar now, eg a random table of quirk trinkets / memento / keepsakes etc in the player's possessions, a starting relationship / support mentor etc and or an initial home / sanctuary etc to follow this symbol solace safety backstory character generation formula, it is a good technique because instead of writing a static long narrative backstory it offers locations, npcs and items that convey the backstory in a player interaction-driven manner