It appears on thermals before visual contact. A Tamar Alliance mech, painted up in an orange theme.
It sprays burning liquid from wrist gauntlets, seeking to smother Dagger Squad, as they scramble to and fro, one step ahead of the giant.
A larger cannon lays undeployed on its back.
They’ve clearly done this before, scattering to force the thing to target a single squadmember, letting the others attempt to close in leaps, before being forced away by the mech turning.
It’s somewhat of an impasse. And impressive.
Fortunately, you are here to tip the scales.
There’s a bit of relief from your pilot.
Blade drawn, Scatter cannon ready, it should be easy pickings.
>I need 5d6 dice for an Attack roll at mid-range, when closing.3 base Attack, x1.5 for mid-sync, +1 for Scatter Cannon
A/N
Sophie is not going to stand for you just saying back and letting Dagger Squad get roasted alive, so just pushing this straight to combat.
Their defense will be reduced by Dagger Squad's ongoing distraction.
>>5801856Don't mind that.