>>6181356As you drive in, you pass a prefab office trailer. Next to this are a portapotty and a shipping container.
Ahead of you, along the gravel pathway are 6 fuel tanks, and scattered around the site there are 2 service trucks, 3 other shipping containers.
The interior has been abandoned for some time. Yet the gate was both closed and unlocked. The tanks are each set in large gravel pits, with sloping burm embankments a meter or more high. As you exit the ambulance, and Xavier scouts ahead, Wyatt had his guns ready, and keeps the ambulance in low gear, and trails behind, waiting for the go ahead, before creeping forward from spot to spot.
You focus yourself (+1), and keep your head (+1 calamity), before checking the grounds for recepticals. You check twice, finding (3) a gallon bucket, and a (5) gallon jerry can.
You manage to do this quietly, and despite dropping the can (6), your collective caution prevents any ghouls from being alerted.
[If my 5th+4th <=10, no one heard the can drop. If more it alerted someone]
[If my 4th+3rd <=10, the office has no one inside. If more it contains 5 ghouls.]
[If my 3rd+2nd <=10, the gravel is ordinary. If more it is booby trapped.]
[If my 2nd+1st <=10, the containers filled with useful items inside and are unlocked. If more, they have steel padlocks, and must be broken into.]
Xavier
>guards self (+1)>watches for danger (+1 calamity)>opens door to office Wyatt
>covers you (+1 success)>covers xavier (+1 success)>watches for trouble (+1 calamity)You have 4 actions
>focus (+1)>watch for trouble [+1 calamity]>fight ghouls>search grounds for recepticals>search for vehicles (can be looted 3 times, and/or driven)>move to Fuel Tank>check Fuel Talk>open Fuel valve (you need a receptical, to carry the fuel)>draw ghouls>your own idea[5th-2nd] 1-4p, 5-0f
[Calamity 1-4p, 5-0f