>>5603409Oh. I see we have a Moth School Graduate. I wonder how the Foreign Office retained your services. Very quiet there. Have you . . . Have you always been <span class="mu-i">right</span> there?
[Silkhand Gauntlets]
2Pain, 2Grab
Cling
>Stab them into things to hold on and wait there - like walls or the underside of a boat.>2Grab works offensively . . . And defensively. It is /hard/ to catch a sword in your bare hands, but it is /possible/. Speed+Unarmed as a defensive roll.[Bandolier of Rough Sharps]
Range [Sense+Rank] Ammo 6
Wound or Pin
Flurry: -1 Ammo for +1Hit
Restock 1
>Pin damages SPD, or locks things down.>Restock 1 means it's patently easy to find a few more sharps. 1 Stamina restores your ammo by your restock value.[Shadecloak]
+1 Dodge, Length 2
>very comfortable. And you'd be surprised how useful a length of cloak is - tie it to things, swirl it over someone..[Mothmask]
10 Filtration
3x3 Smoke, 2 Ammo
>Never worry about blood, guts and gas!+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
<span class="mu-s">Unarmed combat skill...</span>
!Havoc: -2, hits also control target hands