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The most challenging first half-an-hour of the trip was coralling the retarded 16 year old. Until you gave up and stockpiled her in the necklace; necklace freed of stone contents for your hope of getting cargo or retributions for your healing.
Waking at a snail pace with the humans, you cover a fair bit of distance, until you smell the stench of brimstone
You hear an howl. hellhounds; nasty beasts almost the size of an horse. And they smelled the human's presence. They are quite far; five of them. They stare at your group for half a second. They charge.
You feel giddy : despite the danger, this is a perfect opportunity to test your troup in a simple battle.
>Roll 2d20 strategy; "good" write-in will decrease DC. You 're walking a trail among hills, the same one the caravan took.