Quoted By:
You studied the bandits for a while and while they were a many, they didn’t really pose a real threat .
They were probably overconfident, you still did not trust them to be morons and try to fight.
"Look, shitbag, these are not some merchants, who hired one bodyguard for their travels, these are scholars going into demon lands
and had to find some muscle to defend them against rot eaters and demon beasts. And I guess I still have to protect them on their way back.
You know- I killed something twice your size not two days ago. Some of my comrades have had chunks bitten out of them.
And I'm really not in the mood for some wayward wannabe who thinks he’s tough shit.
So how about another deal. Because I'm such a nice guy,
I give you and your merry men a coin each and they don't have to find out today what their insides look like on the outside. Sounds fair?"
[Roll 19 + 6 + 3 (good argument) DC 15 Result; Critical Success ]
The bandits look at each other.
“DEAL!” screams the leader
“that’s very little….” Said one of them before immediately getting punched by another bandit.
That was easy.
…
After giving them seven coins you chat with the leader a bit.
“Why are you doing this, you are clearly underequipped.” You ask
“Well, its part of the act. If they don’t turn around we just use a light spell to stun them.
They don’t expect us to use combat magic.”
He then shows you a large piece of wood with a big and rough rune carved into it
Spell learned:
<Improvised flash: [1 Aberrance] (Range: Short)( target creature suffers the lingering injury Blind for 3 turns) (Roll 1d4= on a 4 you are also blinded) >
“And that works?”
“Sometimes.” He shrugs
“Dude, why would you risk your life like this? Go back home.”
“Yeah, yeah, but it can pay very well when it works. And with so many monsters it’s easier to have a job that keeps you on the move.”
You were going to call him an idiot, but how do those fantasy worlds in the books you read deal with the constant monsters.
While you try to remember he indicates a few hamlets in your map and tells you paths to avoid.
…