>>5200990Notes
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>>5201236Turns out the pills were marshmallows and you got scammed.
LMK if I made any mistakes.
Next map 12 hours from the time of this post.
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Alliances
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WarCaravan: Shi, Powder Gangers | +1 attack
Wild East Trade Co: Yee Haw, General Anon | +5 gold
New NA Treaty Organization: BoS, Sun King | +1 attack
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps | Gen
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Powder Gangers Maxed|84(+2 a/d)|186|2 The Shi 2|166(+4 a/d)|265|1 /K/ommando Brigade Maxed|176(+5 a/d)|141|1
BoS 19|353(+10 a/d)|66|3 Sun King Maxed|222(+6 a/d)|257|2 Yee Haw Bandits 0|126(+3 a/d)|618|1
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Active effects / Items
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"Fun Pills" (one-time use, unknown effect): Shi
America's Big Boy (nuke): Sun King
Securitron: Powder Gangers
Protectron: Yee Haw Bandits
Securitron (x2): Sun King
Securitron (x2): BoS
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Agreements
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Powder Gangers:
>>5195260 SA 15 | Shi:
>>5195083 >>5199865 SA 15 | BoS:
>>5199564 >>5201355Yee Haw Bandits:
>>5200112 | /K/ommando brigade:
>>5199844 | Sun King:
>>5201024=============
Puppet Nations
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Chaotic Events
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The Iconic Vaults
See next post
Rocketman!
>>5195870America's Big Boy
>>5195870The Advent of Robotic Construction
Gen 1:
>>5199017Gen 2:
>>5199713>>5201407<span class="mu-s">Congratulations, the third generation of robots are now in your hands! Take a look at the list:
>Assaultrons (takes two maps to build)>Cyberdogs>Robobrain (takes two maps to build)>Humanoid RobotKeep in mind that weapons and humans are needed to build these types of robots, so you must build a weapons manufacturing plant (costs 100 caps) to compensate for missiles, lasers, shells, brains, and plasma cannons! Oh, and if you're still looking for more power, the fourth generation has what you REALLY need. 750 caps will do the trick for ya!</span>
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Skirmishes/War
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War on the West Coast: Powder Gangers, Shi vs. BoS
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Superpowers
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BoS
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Inactive nations
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Potential superpowers:
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Rules & how to play
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https://pastebin.com/hQMZiGUM