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You swap the rowdy cousins with your uncle, hoping to keep a closer eye on them, or at least isolate their influence on the other boats. Your uncle makes no word of complaint at this switch. He knows Haroldson from his boyhood days, and though the two were rivals once upon a time, their tempers have cooled with age. Haroldson, for one, is happy to be rid of his idle cousins, though the cousins are none to happy to have to sail with you, whom they seem to regard as a hard taskmaster--an opinion you rather reinforce with your demands. Everyone must rise an hour earlier from now on and the no drink shall ever be allowed on board any of the boats. You hope this will curb their late-night carousing.
Now in command of four fishing boats, you have many more options for the catch. Your prudence regarding the lagoon has borne some fruit. All interest regarding it has died down, with some even believing that it doesn't exist and that you were lying about the whole thing to throw everyone off. Instead, the latest excitement surrounds an island that was discovered a few miles off the coast on which stands the ruin of ancient villa, said to be built hundreds of years ago by invaders from across the sea. The ruin has brought treasure seekers and scholars to your tiny village, many of them recently come from the holy land, and the village is entirely engaged in parting them from their spoils. The fishermen will ferry them to the island for a gold piece each way--an absurd fare--and have entirely left off their actual trade.
This presents an opportunity on both sides. First, none so far have been able to sail around to the far side of the island by reason of large whirling eddies that arise seemingly at random. Nevertheless, the coast on that side has a river that brings one straight to the ruin (though you must row upstream). The explorers have said they are willing to pay double for the convenience, two gold pieces (or twenty-four silver) each way. The other opportunity, of course, are all the fish going uncaught as a result of the fishermen's neglect.
You decide to:
>Try and ferry the newcomers to the ruin; yourself by means of the river
>Go on a longer expedition to the lagoon with all the boats in tow
>Ply the usual spots that now lie abandoned
>Write-in