>>5343873My apologies I did find the contributions of the anons (too many to link) all extremely insightful and helpful.
It is really interesting to understand how people approach and internalise narratives and storytelling in quests, I think often in my games I am signalling something with the setting, weapons, characters, items etc, but the players are working under different assumptions, based on the films and videogames etc they have experienced.
If the anons find my current quest too difficult and tiresome and are stuck with the stupid weird riddles,
>>5342950>>5343607>>5343754etc.
I can just end it and provide some commentary / worldbuilding / image dump ideas and move this meta discussion to the quest thread there