>>6330954>>6330958>DRUGS in rpg genresOf course, ever since William Gibson Neuromancer cyberpunk is the natural standard setting for incorporating narcotics and stimulants, but I feel one other setting where this theme is underused is HARD SCI-FI SPACE SETTINGS, with all the star wars sci fantasy depicting space essentially as taking a normal airplane ride across planets etc it neglects the possibilities of huge quantities of chemical remediation required to survive / adjust to the bone loss, muscle atrophy, radiation sickness, pressure/barotrauma, sleep and appetite loss and neurovestibular disorientation and intrathoracic fluid redistribution nausea etc caused by space.
I do not mean the Frank Herbert Dune prophesy delirium mystical Waters Of Life stuff, I mean more actual space survival pragmatic medications. The Expanse did it with the Juice / space high-G acceleration cockpit seat injector drugs, pic related is Christopher Nolan Interstellar doing some pharmaceutical brand product placement
I think this form of essentially aerospace medicine is actually underused in the space sci-fi genre and it is really no different to say Gulf War fighter pilots taking dextroamphetamine "GO PILLS" combat drugs to maintain attention / concentration during bombing raids etc