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You don't let yourself waste too much time thinking about it though, ultimately resolving to focus on the simplest and most straightforward move for now, even if it isn't very quick.
You climb out from under the desk and begin with its various drawers. You make sure every move is deliberate, being as cautious and quiet as you can manage when picking through the various trinkets and trifles only barely visible in the limited moonlight you have to work with. You find one <span class="mu-s">Small Key</span> in the second drawer you check, a simple iron thing with a gear shaped head at the top, which you believe will open the pantry. There's nothing else of interest in the desk, just ledgers and empty bottles that still smell faintly of alcohol.
You move on to a tall cabinet that seems mostly to contain more ledgers, letters, and scrolls, all of which are written in a <span class="mu-s">Gerudo</span> script you barely recognize, and can't translate. It's a bust, and so you move to the other, wider cabinet. Here you have success - there is a very small <span class="mu-s">Silver Key</span> hanging from a nail here. You also notice a bladed implement with strange edges and sharp points jutting out in different directions. At a glance you wonder how it would be useful at all to fight with, and then realize that it's meant to be thrown, probably as a boomerang. While you aren't sure you're in any shape to hit any targets, you could maybe use this as a sword without cutting yourself too badly, though the pantry seemed to have a few other weapons that you're more familiar with. There's a leather pouch in here as well containing three <span class="mu-s">Deku Nuts</span> and a breastplate made of wood and leather that is a few sizes too big for you to wear, with some bracers of the same make and same large size. You definitely will take the <span class="mu-s">Deku Nuts</span>, and attach the pouch to your waistband, but you decide to leave the <span class="mu-s">Quartermaster's</span> strange weapon behind.
You grab the key, now having both, you need to decide what's the next best move. You could pillage the pantry right now and be armed for whatever's next, healed with the potions, too. Though, if the <span class="mu-s">Quartermaster</span> does wake up, he'll see your belongings gone from the pantry, along with anything else obvious that you decide to take, as soon as he opens his door - you imagine that's why it has bars instead of being solid metal, and why he chooses to sleep in the office across from it instead of the crew cabins. Going elsewhere and then doubling back here to get your things could cost more time, and further risk detection as you move through the ship, however, and so you're ultimately deciding which will be more of a potential danger.
>Cont'd