>>5196203>>5196204>>5196206>>5196207>>5196213>>5196215>>5196226>>5196239>>5196240>Help the dhampir up. The duel is over.You retrieve your glove from the floor, slip the thick rag back on, and turn it back out to her. “Well, then. Come up. You’re to lead me now, aren’t you?” You stare haughtily; she may be a monster, but a noble must remain a noble, even in extraordinary circumstances. The dhampir stares quietly before taking your hand in hers.
“..Thank you.” She mutters, pulling herself up–as before, you feel no shifting in weight. The lady dusts herself clean as she approaches her cloak–with a single, sharp shake, the bullet hole in it disappears and she dons it again with a flourish. You notice the undead gone in the meantime; it’s likely she fled through the illusory corridor whilst you were in the midst of your duel.
“Well? Hurry it up.” Lady Ava stands at the corridor’s exit, her eyes narrow.
“Might I remind you that we march at my pace, not yours?” You roll your eyes as you follow along after the dhampir through the dim hall.
The corridor is much the same as the MORTSAFE–a long dark hall that thins and widens and winds at odd points. You pick up only the sound of your footfalls and breath. Your escort, however, is apparently afloat and breathless. Your journey persists in that same silence for several long minutes as a rather uncomfortable atmosphere falls over the passage.
You think it unnecessary to strike up conversation with a dhampir, but you at least deserve to know more of the situation.
>Ask of the block ahead. It’s better to know what you’re dealing with.>Ask of her own intentions here in the CATACOMBS. What use could she have with nobility or money?>Ask what kind of human warriors to expect further down.>Write-In.