"The Ultimate Weapons" as they're known as, eerily jump past you and field the ring without an exchange of words.
You are approached by Jolene before you leave the lockers. "Hey. We'll talk about the light fixtures later, we've already got the backups up and running. Here's your 40 Coins you won. Wanna let it ride? Or bet differently this time?"
>Bet max, 40 Coins.>Bet 30 Coins this time.>Bet 20 Coins again.>Bet the minimum 10 Coins.>Don't bet this time.Current: 130 Coins
After, your squad takes the field, actually getting more fanfare than the familiar Poker Faces! All right! "King-Koop-A! King-Koop-A!"
Momentum's on your side this time! You take a few moments to appreciate the spectacle, having hundreds cheer for you!
While you're turned around... Ding! The bell rings, and...
>It's an Ambush!!!The first Dark Bristle smashes into Troopa Jr. with Pierce 3, and 8PWR! He's at only 7HP!
The second Dark Bristle follows up and K.O.'s him! What do we do?!?!
We can't jump on them or approach them for many melee attacks, they're Fully-Spiky! And don't even bother with your Bowser Breath, they'll just shrug it off!!
Maybe if we used an Action to switch one of our Badges out for the Spike Shield Badge, so Bowser can attack normally in close quarters!
Or maybe it's time to set up a defensive line again?
What Items do we have that could be useful? Maybe the Crowd will help?
Or should we just go all out? These guys are simple-minded but extremely tough, we need a strategy, fast! We're running out of options!
>Choose an Action for Bowser, then Kammy!pastebin.com/Vgpm3708Field:
Troopa Jr. (0/15HP)(5FP) DEF1, Top-Spiky - K.O.!!
[L7,18SP] Bowser (20HP)(20FP)(2/6BP)(0.9/1SSP) DEF1
Kammy Koopa(+) (9HP)(11FP) Flying
(Usable Items: Life Shroom, Ultra Shroom, Dry Shroom, x2 Fried Swoop, x3 TURBO Slugger)
(Equipped Badges: Double Dip, Partner Helper Plus)
Poker Face A (8HP) DEF 4, Full-Spiky, Immune to Fire
Poker Face B (8HP) DEF 4, Full-Spiky, Immune to Fire