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Crushfist saves a man's life. And his shouted orders saves another. Wicklighter locks eyes with a Windsworn Dustcloak Dunerunner. He's smiling. Dances his fingers in a little polite greeting. Nice sharp thing. Do you know how to use that, little speck?
Edward and Zivka creep along the village, hearing the distant sound of pounding feed, spying for money and mules and finding both. One very content company beast of burden is chewing a little bit of grass in the alley up ahead.
Scarlett and the Troopers get a crash course in advanced forest stealth maneuvering by a tax assessment clerk. Must get a lot of use for that, when you sneak into mansions to perform an on-the-spot estate tax re-evaluation. Up ahead, Windsworn dash away into the distance.
>The green lines indicate the movement they will take this turn, at the end of your actions. If you stay right where you are, they'll run right past you. You don't see anyone else coming in from the side. You estimate in this environment, you impose a minus -4 to their Sense if you are near a tree and hiding, so with the weather giving a further -1 per 3, as long as you stay more than 4 away any Windsworn and in cover, the odds of them seeing you are cataclysmically low.
Icarus ponders the sacred sigildry of divine things.
A broodling of Spitescorps are on the prowl.
The wind is howling.
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THE WINDSWORN ARE BREAKING OFF CONTACT. WE . . . HAVE THE FIELD? UH! I DIDN'T EXPECT THIS TO END IN DOGS, RECRUITS!
Those RED ZONES mark areas where the SCRAGHOUNDS pounding across the ground get so concentrated they are COLLIDING WITH PEOPLE. Though this game *is* turn-based, things happen in a simultaneous manner in the "real world" that you are all in; the hounds are not "frozen in time" at this moment and are still moving and bounding. If you don't redirect them somehow and stay out of those red zones, they'll be mostly clear. If you do enter into a red zone, odds are a Scraghound will slam into you. Likely more than one. Move fast.
Did you know you can perform Speed Checks by adding your Speed to 10 and testing against it as a 1AP action (quick single thing) or 3 AP Major Action (advanced speedy acrobatics?). It's true! If you're going to be dashing across stampede hound fields, it might come in handy.
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Montosi checks the corner. Nods. Hands her Scarflask to Scarlett [2d3 Acid]. Twirls the sharp knife the Windsworn threw at the group through her hands.
" I'll peel left - you lot head on ahead. More of us might make it that way "
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STAY ALIVE NOW, PEOPLE
WE'RE **ALMOST** THROUGH THIS
LET'S NOT LOSE ANYONE TO A SUDDEN CASE OF HEROISM, ALRIGHT?
>ORDER PHASE
>THAT MEANS
>YOU
>LOT!!!!!!!!!