>>5818104>Rolled 11, 24, 17, 36, 51, 21 = 160 (6d100)QM: No worries!
Let me walk you through this, I will keep the faction generation open for a while if any other anons want to join and give it a try.
So the first roll 11, is the
11 CAM CAMELOPARDALIS GIRAFFE
Constellation. This is your Homeworld / Base Of Influence.
You possess 124 = 100 + 24 ISD (Interstellar Denomination, space money)
You possess 117 = 100 + 17 Haemolymph (space blood-surrogate, used for travel trade research and some other things)
Since you opted for autogeneration random rolls vs selecting your own starting asset, I do this
01-20 MIGHT Assets
21-40 PROSPERITY Assets
41-60 INDUSTRY Assets
61-80 KNOWLEDGE Assets
81-00 DENIABLE Assets
So you get
36: (Prosperity)
16 Security Personnel - basically a bodyguard
51: (Industry)
11 Management Consultants
lol, this is terrifying
For the final roll, faction goal, I will just use the 1st digit of your result 2 (21)
So this is the second faction goal,
ii. COLONISATION - establish a base of influence on a planet (either as yet unidentified or existing foothold)
So it sounds like your (as yet unnamed) faction has sent a Management Consultant to investigate opportunities for colonisation upon the Klemperer Orbital ship at dock on the space elevator, whilst your (paranoid?) faction leader is at home in Cameleopardis Constellation surrounded by Security Personnel bodyguards. What is going on here...? Have they been threatened somehow? hehe
If you are happy with this setup, I can proceed and invent some faction background (name etc). Let me know if you have more questions, and what you would like to do 1st turn...