>>5500524>>5500527>>5500529>18 vs 19You're not going to let yourself bully. You try to snarl across the muzzle. The dwarf, not intimidated, send a heavy punch. You feel it connect, putting you down with maybe lifelong repercussion.
But this is just double sight surimprinting in the world due to exhaustion. You avoided the punch. Because you're The Harbringer of Miracles.
>Double-crityou slip between the dwarf and the wall, and claws out. After all, you're almost as heavy as him, and nearly as tall. The best thing, your fury broke out completely the muzzle. And the spine of the dwarf.
Good thing : he has the keys of the big iron doors. Bad thing, nothing for the lock of the cage and the muzzle. Not that it would help a lot, <span class="mu-r">Throdenslemoni</span> being out of commission.
Second good thing : no taint of chaos. Also, the dwarves are leather and iron clad, no bronze with cool hats. So regular dwarves.
Your cell is almost at the end of the corridor, in a block of eight. Three of them are occupied
>Picrel contain a masterfully drawn planIn front of you, a cross with three ways to go.
>Interact with a celled dwarf [which one?]>Go your merry way around [where?]