Quoted By:
Is there really a choice?
Arms raise, leveling your weapon at the heat blobs in the distance. You will not desert Headhunter yet.
Power feeds into the Sunburst. Capacitors eagerly drink the energy given to it, melting the flakes that fall upon it.
“Moving to engage, pilot.”
“Really, Beta? It is a Tamar pilot you’re putting us on the line for.”
Unspoken, you pick up the skepticism she levies at them.
“An ally is an ally. No matter the source.”
You repeat, hoping that she understands your reasoning.
—-------------
The opening strike catches a target in the back, a brilliant blue beam appearing in the storm, questing for the thinner armor.
Flicker. Adjust point of impact. Flicker.
Sensors built into the Sunburst to inform range and effect on target are insufficient in the present circumstances.
Damaged, yet moving. A non-fatal strike. They turned to mitigate damage. Good reaction.
Again, then. Thermals track the heat left behind, the drippings of melted armor in the face of your wrath. More hissing from snow evaporating on contact with the laser.
The return fire of high-explosive warheads snap past, dotting the ground beyond you for a negligible effect.
One against one becomes two against one, as lesser lasers from the other hostile machine slash through the air, visible in the cloud.
More missiles fly past.
You twist again, adjusting the focusing lenses on the Sunburst.
Projectile count consistent with a Doombud-20 launch system mounted on an ARC-2 Fire Support walker. Something familiar. Something you can exploit.
When firing, the missiles come out in a stream, giving an opening of 1.23 seconds when the doors are open and unarmored.
Time the shot right, aim at the center-right quadrant of the mech, the Sunburst discharges the rest of its capacitors in a wild flashing of green and red pulses, and you are rewarded with chaining explosions on the end.
Success as planned.
Sophie shares in your brief feeling of satisfaction, before a twinge of fear wipes it out.
Back to one on one, then. The remaining foe, tracked on seismics, stomps past the fallen and advances straight towards you.
You feed more power to your weapon, beginning the process of charging it once more.
Tactical situation as follows:
One target, designate Dare, heavy, advancing on you.
Two targets, medium to heavy, engaging Headhunter. Situation unknown.
Plan of attack
>Close Combat, fast and brutal.
(Close Range, Defense and Attack combined)
>Skirmish in the storm, avoid giving up any possibility of retaliatory damage
(Long or mid range combat, Defense and Attack seperate)
>Disengage, then go back for Headhunter.
(Defense or Skill to try and slip back away from the immediate threat)
>Write-in
If you want to try and push up a sync level for x1.5 or x2 multipliers, just add
>Mid-sync
Or
>High-sync
To your vote
—---
A/N: I got nothing. Don't count your chickens until CoreQM manages to get 4 updates in a single week. That's the goal.