Quoted By:
> SELECTED: “Tell me of your fighting style, I see your armour is scale and lance thin compared to ours. Is that they way of all Azir?” You suspect that asking him personal questions is not a wise start, so instead you talk to him as a fellow warrior. Martial conversation is the safe bet, Princeps -is- in part a war game after all. [Hearty]
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<span class="mu-s">Persuasion Roll: Befriend the Cataphract Chimchala</span>
> Friendly Intentions / Equal Social Standing 60DC
> Orator +20DC
> Injured (whip marks) -1DC
> Gregarious Lifestyle +5DC, +1 Re-Roll
> Military Tabard (martial setting) +5DC, +1 Re-Roll
> The Imperial Purple (nil effect with fellow Guard member)
> Luck of the Kirin (Azir target) +1 Re-Roll
> Language Barrier (Azir dialect) +1 Adverse Re-Roll
> Chimchala: Reserved target -10DC
> Chimchala: Gregarious Lifestyle: -5DC, +1 Adverse Re-Roll
> Chimchala: Military Tabard (martial setting) -5DC, +1 Adverse Re-Roll
> Chimchala: The Imperial Purple (nil effect with fellow Guard member)
> 69 DC
Double Fail = Distracted Player. In addition to losing the game whilst distracted with talk, you lose the rematch where you were foolish enough to bet on the outcome [-6 Sequins].
0 = Azir Affront. You’ve no notion of what you said that upset the man, but he declines further attempts at conversations or matches in the future. It will take a dedicated effort for him to warm up to you at all.
1 = Be Still and Play On. Chimchala does not seem to enjoy your stilted conversations, such as they are, but he is hard-pressed to find another Princeps player in the 43rd. You will have further opportunities to wear him down into friendship over time.
2 = Adopted introvert. The quiet Chimchala is unable resist your affable advances. You declare him friend and comrade, and the man is too courteously polite to deny otherwise.
3 = Azir Insight. Your games of Princeps with the reserved cataphract became a regular pastime after-hours, and your grasp of both Battle Cant and the Azir language grow accordingly.
Double Pass = Multitasker. Regardless of other results, you win the Princeps game impressively. Vancewell bonus.
You have THREE re-rolls. Your opponent has THREE adverse re-rolls.
<span class="mu-s">In Azir Azai, they call this game ‘Xiangqi’</span>