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I want to explore those moments when someone finds some combination of the rules or setting features to pull off something clever.
It's one of my favorite things but in media it's almost always hamfisted, forced, or obvious.
I'd like to run a quest intended to generate moments of cleverly gaming the system.
My current idea is to create a system and setting from complete scratch with the players creating world laws and features of the setting and quest. Then I'd incorporate them and run the quest, letting the players exploit what they've set in motion as I present challenges and deliver natural consequences.
I'm concerned that players might get Choice Paralysis or just not immediately understand what my goal is.
I thought a good limitation or framework for building it might be to present it as designing a computer simulation. Where there are no objects or laws that are not placed there intentionally. Like, you can have humans but not require them to eat or breathe or even have air exist at all.
I've run quests before but nothing like this. What do you all think?