>>5746903Name: Napps
Type: Thug, Lv 2
COOL 2 | SHARP 0 | HARD 4 | WEIRD 1
HP 10/10 | Edge 7/7 | Move 5 | Def 6 | Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
Skills:
Top 10 (1/chapter, name & describe my character's favorite movie to reroll any die)
Die Hard (on death, exchange all remaining Edge for HP & second wind)
Posessions:
Cash: $8,628
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
[Equipped] Two-piece Suit (+1 Edge)
Grand ($15k value, 1/1/2, Sedan, Free Asset)
1 Blue Mare Gold Ticket
1 Box of Worm Medication
Mysterious Stranger's Attention
> Upgrade: +1 to HARDAlthough the tall, leather-jacketed thug is nowhere to be seen at the hideout, a poster's taped to the wall, near a collection of flyers - a crudely drawn sword & a splash of blue draws the eye onto the remaining rough text of the flyer.
>>5746989"To the Blue Haired SwordsWoman. I've heard you're planning a hit. I wanna make sure y'all come back from it. I've got Hard muscle. Call." Underneath, a phone number.
>Napps is now available as a gunner for the Ricardo Valdez Contract