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You finally pry the turret open and, not wanting to get stuck, just smack the most "ammo box" looking thing with a Stick. You guess correctly, and it starts going off in a volley of small explosions. After a graceful jump straight to the catwalk (You feel so light without a safe) you smack the last soldier with the Stick, sending him flying for a bit.
The room is quiet now, turret's ammo done exploding. The guy you smacked groans a little, the others are silent. Your ears aren't ringing actually, a privilege of having no eardrums. The pounding from the monster crates pauses for a moment, then restarts.
PRISON BREAK?
>Release Rayle and snail guy
>Spend some time releasing everyone in the room
WHERE TO NOW?
>Try that heavy door fed fled to.
>Attempt to stuff everyone in the vents to go back that way.
>The one-way window took some bullets and didn't break, but you could probably break through it.
>Try the hatch that was used for taking one of the monster crates away
>Just sit here and wait for whatever reinforcements are coming