>>5394582>>5394603>>5394777>>5397505>look for any signs of brainworms up hereFrom a cursory glance, the only brainworms you've got hanging around here are the ones you had before. Your impressive FINE CIGARETTE DISPLAY ROOM where you, of course, display only the finest of cigarettes. The kind you can only dream of. The room right next to it however is full of COOL and MYSTERIOUS posters of COOL and MYSTERIOUS people on COOL and MYSTERIOUS black wallpaper. The windows are blocked with blackout curtains, the only light in the room coming from the RBG strips that run around its edges. You don't really remember when this room showed up, but you can't help feeling like you belong here. Like it was your DESTINY, ever since your first step on the LONELY ROAD from your DARK and BROODING PAST, to be here. In the room.
"Uh, Mart, what the hell kinda place is this?" Reb asks, peeking inside. Amanda averts his eyes, whistling a nervous tune.
She just doesn't get it. She should come inside the room, then she'll understand.
>try to avoid going into the spooky basement"...I'm not goin' in there. I'm pretty sure I've seen way too much of your mush-brain already, guy."
Reb yanks you out of the COOL and MYSTERIOUS room and gives you a boot to the bum.
"You ah... on the spectrum, fella? Kinda scatterbrained, ain't ya."
>Go to the Weapons room and get a big ass gun before going to the spooky basement.>give up and go into the spooky basement (with a hastily-cobbled disguise)You snatch up some fake mustaches for everyone from your Useful Disguise Room, then stop by the weapons room to grab the Big Ass Gun. Hustlers gotta hustle and grinders gotta grind, but in your mind you don't have to chase the BAG, the BAG comes to you.
You and the gang hustle and grind your way to the basement stairs, slipping past the tape with ease thanks to your ingenious disguises. Despite the glow, it's pretty dark down here. The facade of the plantation starts to strip away the further you descend, and soon it feels like you're stepping on nothing at all. You're deep in your cranium now, try not to knock anything important over.
Claressa's voice sounds off. "You should be coming up on the brain spike. All you have to do is suck up the engram bits loose in your skull and shove them back in the chip. I can take care of the rest from there."
"U-Um, what'll happen to me then...?" Amanda worries, fiddling with the hem of his apron
"You'll be in the thingy, duh. You're the data I need. Can't leave even the littlest byte swimming around."
The floor and the space around you starts to fill with tiled wireframe, a large structure jutting down into the surface appearing before you from the blackness. A strange substance leaks from where the spike has buried itself in, like a floating stream of information. Words and pictures dance by in the flow from times past you've never known. Amanda is looking antsy, shifting from one invisible foot to the other.
>What do you do?