Quoted By:
>Completely dissect the corpse and test every part of it in the background. This will make the squid unrecognizable, but you'll know more about monsters this way.
>You'll turn the squid into a trophy for you to show off in the entrance lobby of your manor, while also taking out whatever might be useful for you without destroying the appearance of the main body.
>Take it apart. Practically all of it was valuable in some way, both in terms of money and materials.
>You'll have some calamari for weeks. Ayane and Catty seemed to know a few recipes to make squid.
>Actually, you'll just keep the entire thing intact.
>(Write-in)
Before actually doing anything you preserved the kraken in a larger cold box.
With that out of the way, there was a party to plan for dinner.
You and your wives celebrate the night away.
===
It was the next morning, and everything had gone back to how it had been before you attacked the squid.
You considered all that had happened yesterday.
All your wives crowded in the Control Room yesterday to watch the fight from the Orb, cheering you on. While you appreciated it, it made you think of making television screens and the like, which was something that Rose seemed to be interested in.
Your Goddess of Artifice got some some inspiration to make some new enchantments. With her Divine Power, Herta said she'd be able to imbue any future 'weather tower' with spells to make it be at least slightly more effective in controlling the weather. She mentioned how this could also be applied to the stone structures, but it'd be a choice between that or the giant laser if you decided to pursue it.
You took a walk around the manor until getting a clear view of the sea. Your gaze went not to the ocean again, but to the shore and the dockyards. Herta was working tremendously on making a new dockyard, using her magic to create a continuous connection between the dungeon's entrance and a nearby cove. As she walked about there were faint ripples of water, indicating that your aquatic clankers doing their patrols around her; protecting her as you'd commanded.
You felt more at ease seeing these elite robots nearby. It was clear that these submarine and aquatic clankers that made up your navy were far more formidable than you first expected, threatening you to feel cocky about your chances against an actual naval power.
Back to Herta, you saw that, despite her happiness at being useful to you and her powers as a goddess, her energy was clearly getting sapped out more and more with each passing week. From her work and the children she was carrying, this was no surprise. Those clankers weren't just there to protect her, but to bring her back to safety if she happened to pass out.
You shook your head from that train of thought. You'd already ordered her to not overwork herself, and you knew she (probably) wouldn't do anything that could threaten the safety of your children.