>>5800599Alex shrugs, and clicks accept. He came here to punch some robots, and it's about damn time he started. With the element of surprise on his side, Alex fires a volley of beam fire at the Duel Gundam who was caught completely off-guard. The Duel Gundam takes several hard hits, but it didn't seem to do as much damage as he thought it would've, for how clean the shots were. "Is it because their gunpla parts are a higher level..?" Alex wonders out loud as he watches the Duel Gundam turn around to see what the hell just shot them. The GM Fortrestra takes advantage of the distraction to throw its shields to the side and activate its wrist mounted beam daggers, closing the gap to the Duel Gundam with a short boost from its verniers. Before the Duel Gundam could fully process what was happening, The GM was already digging into the Duel Gundam's midsection with its beam daggers, cutting it into two gored halves that crash into the ground causing a strong gust of wind to whip out through the plains.
They have no chance to savor the victory though as the Aries comes back around, this time joined by a Dom with Zssa missle pods and a Stark Jegan. All three release a hailfire of missiles that will be on the two GMs in moments, and although Alex begins immediately shooting them down with his vulcans, he knows there are too many to stop. The GM Fortrestra quickly picks up one of its large shields and jumps in front of Alex, rooting its shield firmly on the ground with a slam. Alex stays behind the newfound ally and grits his teeth, watching the missiles crash against the shield and whittle it down with every blast. It's a tense few seconds as Alex sees the fires burn, feeling a sense of anxiety building up as he stares into the flames.
"No.. stop it.. focus.." Alex tells himself in an attempt to break out of the trance he's feeling himself sink into. He's surprised for a second when he feels his sister's hand on his shoulder, but it gives him something to focus on to stabilize his emotions. He closes his eyes and takes a deep breath, tuning out the sounds of explosions wearing down the large shield. There's a moment of silence and clarity, and when the barrage of missiles end, he opens his eyes and bursts into action.
Two choices here, and roll a 1d100:
>Split up and take on individual opponents>Stick close to the GM and try to focus on one enemy at a timeAnd
>Drop back and focus on long range shooting, Alex has precise aim to hit any weak spots and can cover the GM's blind spots as it goes in for CQC>Take out the beam saber and rush the opponents with the other GM to break their formation, rip and tear is the name of the game and Alex has the reflexes and tenacity to keep up>Stay midline and go with the flow of battle, Alex is versatile and he can respond to each situation as needed