Rolled 3 (1d15)
>>5649555>>5649659Charging into battle as fast as their stubby legs can carry them- both dwarves meet the charging foes head on and defeat them before they can inflict any serious damage on any other party members!
>>5649572>>5649774With a magical chant; your sages counter the Goblin's magic- weakening him and lessening his aura. His dark enchantment will no longer be able to harm your party members!
>>5649675>>5649811>>5649906>>5650021>>5650038>>5650401>>5649631The lesser goblins are defeated one by one by your various party members- attacking with bow, hoof, sword, polearm, and hammer. The goblins are too cowardly to mount a formidable defense now- broken- they are forced to run. You take the bridge easily at this point; though their sheer numbers does come with a small advantage on their part- at some point during the fighting, one goblin remained with a serious challenge, and took the opportunity to stab a random party member in the side before being forced away. They won't be coming back.
While you have successfully taken the bridge and defeated the goblins- you now have to deal with the aftermath. Beyond your injury- Benjamin and the human thief were both caught by the sabotaged bridge trap- and fell into the water. Swept away by the current- it took all day to travel downstream and find Benjamin's pieces. There was a worry he would be lost forever- if even one bone kept floating downriver forever until it reached the sea- but it seems he has enough independent control of his bones that once his skull is found- Benjamin helps guide the party members to where the rest of him is. He gather up all his pieces in a big sack; when you got the time you'll put him back together again.
With a lot of daylight burned, you head back towards the wizard's mountain...