>>5581909For the next what feels like an hour your fingers never stop moving, building one of the worse battlefields you've ever personally experienced in Dreadzone's proprietary simulation program. Rebuilding the Rhine Theater of war from memory, Then, once it's all complete, you run the program, dropping Chaya's avatar down square into the middle of the no-man's land. Immediately she takes fire from both sides, using her father's technique to prevent the attacks from damaging her. You watch as she takes heavy artillery fire from both sides. There weren't any actual artillery pieces in the system so you had to use the Puma tanks common to Dreadzone, but their firepower suppress her. Your soldiers on both sides fire at her with a variety of weapons, from automatic weapons firing conventional and energy projectiles to sniper rifles firing beams of light.
Chaya finally picks a side to attack first, rushing in with her shield at full power to take what would otherwise be lethal damage on the way in before reaching the mechanized soldiers there. Once she's closed the distance Chaya is easily able to grind down the forces there, wiping them out while out of range of the others side. She then turns and flies that way and it's the same song and dance as before. However, just from that few moments, the sheer volume of fire she took in the no-man's land damaging her energy levels more than than your ENTIRE last simulation. As the battle concludes you sit back in your seat, sighing out in relief. This is it, it can work! This can really work!
“Wow. I hadn't thought it would be THAT effective.” Major Serebryakov says, looking over your shoulder at the results. “But how do you stop her from just taking out one side or the other?”
“That's simple, we can set a boundary for the opening mission.” you say, fingers again flying over the keyboard and setting a cubic boundary. “Something to protect, or some other reason she can't leave the area.”
Your fingers fly over the keyboard, shaping a cubic area around the area you'd initially dropped her down into. Then inspiration strikes, adding poisonous gasses out around the initial area to fence her in. You then set one of the craft to be flying over the battlefield when it starts up, setting it to get shot down and crash into the 'safe' area between clouds of poison.
“Yes, yes! This is it!” you say to yourself, making the challenge more and more difficult. After several more minutes of work, designing a set of challenges, it is complete. “Now, let's see how she handles THIS!”