>>5437052>>5437061>>5437105>>5437138>>5437369>>5437372>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.As bleak as things are, your presence here finally can only make things better... you hope. For yourself at least, it's been too long since you were able to enact your godly responsibilities for mortal-kind. Holding to your divine nature and embracing what you are. No imprisonment, no plague of the dead, just people in need and the freedom to provide.
So for several days you come to adjust and familiarize with this new land, and particularly this settlement. The town of Eindward, a rough coastal settlement dominated by the big stone structure... castle they call it, some dense habitation within the wooden outer walls, and then the extensive camps of refugees beyond the walls. In coming to better know this place, you can find where people are in the most dire need of help, and there you can place yourself.
<span class="mu-s">"Thank you, thank you!"</span>
<span class="mu-s">"A thousand blessings upon you, I'll donate at the church in your name!"</span>
<span class="mu-r">"Well... you don't need to do <span class="mu-i">that</span>..."</span>
As to be expected the refugees from outlying settlements, raided and sacked, are in the most need. But not the only ones, notably the soldiers just trying to hold everything together, and even denizens with established lives here in Eindward for as poor as the quality of life is. At first you face difficulty as a stranger and someone who looks different, supposedly from another culture. After just a couple weeks though your presence is becoming known enough for people to come seeking you.
It's such a small thing, your presence here compared with the hardship and suffering of these mortals' lives, but you seem to give them the thing they needed most; hope. A belief that tomorrow will be better, something to live for. Your beautiful appearance, your enchanting voice as you sing while working, you soon become a beloved highlight within the community and just being here you bring a light to these people's lives that seemed long-gone. Gods know they need it, maimed by war and dying of starvation and exposure to the elements. More than just fostering love in people's lives though, encouraging the strength of bonds in kith and kin, your divinity provides tangible benefits as well. Regarded as a healer with arts from some strange foreign culture, the sickness and injuries of the community gradually pass away, both actively by your efforts and passively by your presence. Just like the voyage here, you can remedy what ails people by your divinity alone... and pass it off as those strange foreign healing arts.