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>FALLEN SHAMAN AND FAILED NECROMANCER TEAM UP TO CALL ON A NEW UNHOLY POWER
+Ewania, The Enslaved Cyborg
+Shlomo, The Savvy Shaman
+Earic, The Dutiful Defender
Fearing she would never see her beloved again, the wealthy Ewania long ago tried to achieve the powers of immortality and necromancy, but found amongst the trinkets and tomes and tablets were only the curses laid from failed necromancers of the past. The worst of these was the Curse of Claink. Once a beautiful Humanoid woman, Ewania now clanks and grinds hideously everywhere she goes, a horrifying twist of flesh and metal. She wears a helmet and full body armor to hide her appearance so she can commit to looking like a robot, but the Humanoid smell is hard to cover... She longs desperately to rid herself of her mechanical status before she forever becomes unable to turn back to a human. Slowly over time, she loses more blood and flesh in exchange for lubricant and sheet metal.
Ewania's hope currently lies in her travel partner, Shlomo the Shaman, as he calls himself, though he's really more of a travelling salesman. On top of his bartering skills, Shlomo has a vast knowledge of arcane topics. He claims to know just the seventeen artifacts Ewania could use to turn back into a human from a machine, they just haven't come across any of them yet. Having travelled the continent thrice over looking for answers, this team still languishes in failure. Still, Shlomo remains ever-jovial, ever-boisterous, and ever-mysterious.
Shlomo is never seen without his machine defender Earic, not even in the latrines. Earic doesn't say much, but he hears everything, and he has a special artifact attachment that allows him to share knowledge with his sage-like master. On top of these eerie traits, Earic is also an excellent guardian in melee combat who can shrug off nearly any status effect, though he has several weaknesses to magic and a limited skillset. Earic has overseen many a business deal, and he now watches Shlomo and Ewania drink the local Grizvald township specialty purple tea. Earic scans the area...
Uh-oh, here come some angry customers Shlomo sold that "genie lamp" to, a few hours ago. Looks like it's time to hightail it out of Grizvald before the crew gets recognized and put in stocks or stoned or hung for all of their past crimes. Earic tries to warn his party.
Too late, they've already cornered and started shouting at Shlomo in the cafe...
"Vwat? Zis lamp iss ze real deal!! Eet'z jazt zat vwee've used all ze vwishes already! Vwahahaha! No refunds!! I told you zat already."
Shlomo's hostile response doesn't slow them down, only arouses anger from the customers and suspicion from the guards. Here we go again! It looks like we've got a fight on our hands before we beat a hasty retreat to our next destination in the Wilted Woods!
Bonus: Begin with a cart full of useless curios and relics, and a choice of which 2 of Shlomo's magical trinkets actually work, and a choice of Ewania's other curse.