>>5346615It will be a four-day travel each way between the Bloodrise base and the Drow forward camp, at bare minimum. This means you will be away a week, and only days after starting a war.
“We know from your interrogation that there are two more dwarfs settlements which share corporate ownership,” the South-Merchant stresses to you during one council-meeting. “We MUST have a plan for what to do if they send a messenger or envoy.”
“We should simply strike at the other two settlements of this corporation—these ‘Blackmantle Corporation’ dwarves,” declares the Bastard. “The corporations are rivals. If we dominate this entire faction, the others will not thin the lack of communication is odd. We can then rest easy until yoru return.”
“The risk is too great,” the Translator angsts. “The Dragonborn is our mightiest warrior, OBVIOUSLY, and without him…”
Without you, they risk defeat and death. Worse, they risk disorganization and dishonour, and any male who takes charge will carry the burden of difficult decisions, and the shame of any failed command.
“What would you have us do, then?” the Pit-Guard asks, scoffing. “If the other dwarves come calling, do we simply… Pretend not to be home?”
“We COULD have the slaves play at freedom,” the South-Merchant muses, albeit without great enthusiasm.
“Females we have scarcely domesticated, just PRETENDING their males are too busy to respond to communications?” asks the incredulous Novice. “Not instead, for example, REVEALING our actions and inviting their saviors to liberate them from bondage? Are you absolutely—”
“Well, we have their children hostage,” the North-Merchant notes. “Would they dare speak out against us, knowing we would immediately slay their spawn?”
The Novice glares at him, simply concluding: “Idiotic.”
“Kobolds can take blame.”