>>5533723Kiro stares in unblinking concentration at his holo-display, you imagine there’d be nervous sweat beading on his scaled forehead if his kind were capable of such. The main display mirrors the feed from his decoy drone, as it slides silently past the still opening hangar bay doors.
“Nice and easy, there Ops. You’ve got this.” You encourage softly.
The drone suddenly leaps ahead, its powerful ion engine lighting up the viewport bright blue as it streaks past.
Kiro yelps, unused to such twitchy controls, and reigns in the sprinting decoy, pointing it more or less at the nearing boarding craft. He lowers the engine’s burn rate to a slow and sustainable acceleration and breathes a heavy if high pitched sigh.
“Ready… I think.” He says to the Nav officer by his side, “Do I wait for your signal or…?”
“If you’re gonna blind him, then just do it, shortstuff.” Came Cleo’s reply, slightly distracted as she concentrates on minute adjustments to the voidship’s bearing.
“Alright then, here goes nothing.” The Marrok fires up the powerful, broad spectrum emitters in the decoy drone’s nose, projecting a concentrated field of sensory noise through the vacuum of space. Designed to jam the sensors of enemy torpedoes and warships alike, the decoy’s area of effect is actually quite narrow at the point blank range of its current use.
Kiro focuses on directing the blinding cone of radiation towards the weaving and dodging target as it makes its final approach to your ship.
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You have three rolls to intercept the boarding craft before it passes the drone and impacts the ship. Each successful blinding of the vessel’s sensors will aid in Cleo’s attempt to catch it at the right angle with your defences.
Kiro has assessed the boarding craft’s evasion pattern and determined that it normally follows the path marked in red. His jamming beam can cover at most a fifth of that area - as marked in blue. He notes that the boarding craft lingers at the edge of the pattern, and if caught there will count as two successes - though this will be a harder shot. Due to your <span class="mu-b">leadership</span>, Kiro has one (1) re-roll available, which you may use as a fourth attempt at your discretion. Make no mistake, this won't be easy and you’ve asked a lot of the little guy.
>Place the central location of the drone’s jamming beam by selecting a number from one to twenty (1 - 20). Then roll 1d20 to determine where the boarding craft dodges. Critical success if your beam hits it at the edges of its evasion pattern (1, 5, 13,15 or 19).