>>5735392Th Paladins are your surest support in this matter, you realize. The thought would have seemed insane only a short while ago—to go to your sworn enemies, whom you were created to destroy, to help save the city which is the alleged pinnacle of human civilization. Ha, how things change! Now, having sworn an oath to aid the city over and above even their gods (well, some of them have sworn such an oath, at least, you hope) they effectively serve YOU, just as this city is practically YOURS.
Besides, they have healing magic, and your companions are not faring so well.
In typical fashion, Infiltrator Roth rejects your offer of medical aid…
“You think these paltry injuries you inflicted are beyond my natural healing powers? I am not so weak.”
…But Infiltrators Halle and Albacete are not so proud, nor so lightly-damaged as the Dragonblood. Roth’s firebreath scorched their skin rather badly and, while it is a false skin, you can tell the injuries are deep enough to affect their true forms even if they were to remove their amulets. You task the other Infiltrators with taking the container of chimeras to Bloodrise while you and the two females make your way back to the Paladins’ complex, quite close to the palatial estate from which you set out earlier that day. Before you part ways, though, you open the lid of the jar just long enough to extract a single, squirming, leech-like amphibian-thing.
“Better to show them what they are dealing with,” you explain.
Arguably, the Archmage of Hawksong’s Mages Tower would be better suited to the task of dispelling these mutagenic monstrosities and mending your minions, but you are not sure you wholly trust her mercenary attitude, nor the sorts of healing she would offer. As this very situation proves, Fleshweavers—or ‘Chimericists’ as the humans call the practitioners of that discipline—are not to be trifled with.
>>5726686 (Grey Oath roll, 14)Unfortunately, the Paladins prove no more reliable an ally than she.