Quoted By:
<span class="mu-s">Year 175 of the Resurrection Era</span>
It is time again to create your next five year plan. This time, with your new invention proliferating, you think some of your choices may have greater impact.
What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate
What would you like the Fleets to help with? (Upgraded fleets have the larger number)
>Water (+5% / +8%)
>AI Cycles (+5% / +8%)
>Security (+5% / +8%)
>Materials (+5% / +8%)
>Import Colonists (+1% / +2% Habitation Progress)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)
How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Upgrade your last Fleet (2 Crystals)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Seize all Accord assets in your border region (+4% Materials & Water Gauges, Gain (1) bonus action next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)