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She skitters up the 'ceiling' of the maze of webbing. There's an almost visible air of sadness radiating from the spider that, if not for the stench radiating from her, would almost make you sad.
"WELL, WE ATTEMPTED TO PESERVE YOUR...DECORATIONS AS BEST AS WE COULD." Quentin gestures at how the two of you pushed your way here without damaging the webbing. "IT'S HARD FOR VISITORS TO COME IF THEY GET STUCK OUTSIDE, RIGHT?"
"I." SPIDER GRANNY takes a moment to investigate the path you two carved in and nods as best as she can given her lack of a real 'head'. "I SUPPOSE YOU ARE RIGHT. I..." She goes silent now. Without the presence of the ETF agents she deluded herself into believing were her visitors, a lot of the energy she has is gone.
[SEEKER OF THE CITY] OBSERVE seemed to have a <span class="mu-g">GOOD[/blue] effect on her but APPEASEMENT seems to have been <span class="mu-b">NEUTRAL</span>. You need another work (or some other action the anomaly likes) to calm it down.
"How long have you been here?" You try your best to hold back your disgust for the anomaly's stench.
"I DON'T REMEMBER. I JUST REMEMBER THEM PUTTING ME IN HERE AND TELLING ME THEY WOULD BE BACK." Ouch. You feel like you heard that phrase before...
"WELL. WE'RE HERE NOW, AREN'T WE?" Quentin tries his best to placate the anomaly. He doesn't get a response.
How do you want to deal with the anomaly now?
>[NURTURE] Hold your arms out. Offer her a hug. Try to ignore the smell. (-1 FLESH to you and Quentin, leaving you at 3/8 and Quentin at 3/4. CHALLENGING FLESH DC: 18, rolling 4d6 with Quentin's help. You imagine she'd react really well to a successful hug; You'll likely receive a gift.)
>[SUBDUE] "Grandma, they're busy people. I know you're lonely but you can't force them to stay here. Didn't you see how scared they were?" Try to point this out to the anomaly. (EASY VIOLENCE DC: 30, rolling 10d6. This will likely snap some sense back into her, for good or ill, on success.)
>[BONDING] "You've been here for a while. How about we talk?" Sit down on one of the sticky tables and just let her jabber your ear off. (Very likely to work but both you and Quentin need to roll 1d10 respectively. 6 or lower results in taking 2 RESTRAINT damage.)
>[QUENTIN ALLY] "YOU FEEL LIKE A PEST, HUH?" Quentin seems like he has something to say. "I GET THAT. YOU'RE NOT ALONE." Let him talk to her. (CHALLENGING RESTRAINT DC: 18, rolling Quentin's 4d6. There's a high chance he gains a permanent upgrade if he passes this check.)
>[ANOMALOUS ABILITIES] Gently pry the pendant out of the gap of her neck. (MEDIUM WILLPOWER DC: 26, rolling 8d6. You'll get some insight on the anomaly and might even help it remember its humanity, if it ever had any.)
>Write in. (Use an item to boost your rolls? Try another work/action on the anomaly? Ask the anomaly or Quentin something?)
(You can modify the NURTURE roll by consuming up to two charges from your ADRENALINE IMPLANT. For each charge, you heal 2 FLESH and add 2d6 to your roll.)</span>