Quoted By:
<span class="mu-s">01:43 PM</span>
You don't appreciate being the de facto pack mule and neither do your feet. You're no slouch, mind, but you aren't a six foot bear like Rudy either. Despite that, you did only meet him yesterday, and aren’t sure if you can trust him with your gear yet. He’ll carry his own weight soon enough, if you have anything to say about it. Going on six hours now, you’ve been heading northeast towards the Potomac river; upstream from there, you’ll washout in Maryland country. The forest canopy of the valley has made way for a more open landscape, though hills and the shrubland obscure the far distance.
Even then, the expanse sprawling out in each and every direction under the open sky has you uneasy. Along the way you face a hitch in your plan to avoid confrontation with the gangs. The sheer density of roads makes it impossible to avoid them completely, though not without a lack of trying. While you are making your way across a state road, Rudy turns back and grabs you by the shoulder.
“Look,” he warns, pointing towards three rapidly approaching figures in the distance, “Over there, down the road.”
The Sheriff warned you about the east road slavers, horseback raiders who seized and sold people as property. The three horse jockeys match the means, and, whoever they might be, you don’t want to be on the receiving end of their methods. As it stands, they’ve caught you completely out in the open. You aren't sure if they see you yet, but the longer you wait the closer they’re getting. If you tried to book it, they’d surely see you and close the distance in no time. Thinking quickly, you consider your next move.
Best of 3 [Banked: 86, 98]
>Run and hide in the brush, wait for them to pass by [1d100+15 vs DC 80] <-Time>
>Let off warning shots, make yourself seem like a larger force [1d100 vs 1d100] <-Ammo>
>Open fire on them with your Ruger 10/22 [2d100+30 vs 3d100] <-Ammo>
>Write-In