>>6026736>adapt my COSMOGONY mechanics etcI mentioned before, but I definitely have no issues with people borrowing / adapting any rules or lore ideas from my settings, it is very flattering yay and hopefully it can inspire similar or unique concepts for other anon QM games!
I myself adapted embellished and invented some of the assets / tech from Stars Without Number rpg faction turns, that rpg is free I recommend reading it, and the Might Industry Prosperity Knowledge I believe I took from a framework from Sid Meier Alpha Centauri / Beyond Earth which I know of but have not played.
A system I really wanted to explore in my hybrid of 4X and ttrpg was this idea of needing to borrow money (represented in my game by going negative ISD funds) because if you think about it, the preposterous idea in most strategy games of hoarding resources stockpiling to outright purchase every capital investment is completely unbelievable and ahistorical (what would occur is probably some usury hehe or in modern economic parlance intertemporal rate of consumption preference Ramsey model consumption / investment tradeoff with the real interest rate, borrowing to fund beginning the capital project today etc) I don't think I managed to incentivise any of the players to go into debt, despite the scenario dramatic pressure / lure to acquire assets etc. which I imagined working analogous to skills / career proficiencies in dnd ttrpgs, except at a macro societal / civilisational level.
Another thing I wanted to explore was this idea of needing to establish a commercial path to viability for every technology, ie create a profitable market for it instead of the videogame thing Spend The Magic Space Currency And Instant-Deploy The Future Tech etc. I didn't create a good dice roll mechanic for this, I just sort of narrated scenarios for it, so it got a bit convoluted and cumbersome maybe hard to follow or work out where some of the tech was going or leading.
I was quite proud of the idea I had of using the 88 constellations in equirectangular projection as a space map, this is of course complete nonsense (the constellations are light years apart at various distances unrelated to the 2d projection of various 3d points scattered within a sphere) but I liked how it made the actual space map feel like a boardgame, and it meant that you could adapt real world mythological names, like the old Arabic or Indian or Babylonian or Chinese or Polynesian etc names for various star constellations, you could just import that directly into your universe. Many of the descriptions I used were taken from astrophysics journals or references to The Expanse; the opening paragraphs are fictitious but Lindblad resonance is an actual thing I learnt from reading astrophysicist Alastair Reynolds Revelation Space novels hehe