>>6124057<span class="mu-s">COMPANIES OF MOUNT</span>
>[Hussars]Cost: 2
Manpower: 350
Defense: Low
Offense: Normal
Ranged Power: N/A
Protection: Low
Speed: Very High
<span class="mu-r">Hint: Strike and Retreat</span>
<span class="mu-r">Hussars and their light horses are the fastest of all units. They can choose to avoid any non-ranged engagement by retreating, even when they are succesfully charged.</span>
<span class="mu-i">Lightly armoured, lightly armed, and lightly harmed - such are the words to describe the swift hussar horsemen, armed with light spears and swords that make them ideal for attacking poorly protected enemies.</span>
>[Skirmishers]Cost: 2
Manpower: 200
Defense: Low
Offense: Low
Ranged Power: Low
Protection: Low
Speed: High
<span class="mu-r">Hint: Caracol</span>
<span class="mu-r">Despite their low overall abiltiies, skirmishers are trained to harass the enemy rather than to maintain prolonged fights. They are able to move while and even after attacking an enemy. </span>
<span class="mu-i">Horsemen and firearms, a strange and yet fearful union. Though they are not as capable in matters of combat, their ranged abilities coupled with their speed makes them better than any others at pestering the careless foe.</span>
>[Knights]Cost: 5
Manpower: 150
Defense: High
Offense: Very High
Ranged Power: N/A
Protection: Very High
Speed: Normal
<span class="mu-r">Hint: Flower of Chivalry</span>
<span class="mu-r">Knights wield long lances and ride strong armored horses capable of trampling men under their foot. During a charge, their offensive power increases by half!</span>
<span class="mu-i">Noble men of the sword in gleaming armor and colorful plumes, there are none who can deny the glory of a knight in full plate armor. Their armor and weapons are unmatched by any others in the field. Just be sure not to charge them headfirst into a wall of spears.</span>