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>Also stealth is long gone, throw the body away.
"Allrrrright, everrrrybody in the necklace. It'll be a bit crrramped, but it won't be long"
Wait a second... You drop the body
"<span class="mu-s">Yeah, I forgot about that one... Do you think it could have transformed while in your space?</span>"
Both of you have a premonition. A world where you forget, and the body turns into spinning wheels of death. Yeah, it's quite good you thinked of dropping the body.
You fly out, find the window, use your magic to glassbend.
>3 success
You chuckles.
"Alrrright, I'm in"
The room present an... Altar? Table? you're not sure, but the source of chaos is there.
Oh, and bodies too. Five of them, ready to get merged... That's right, Four and one possessed.
That, and a couple unsuspecting vikings, with probably more in the corridor.
>Critical
The good thing, glass magic is actually light magic. That doesn't make much sense worded like that, but this is how your glasswalk work. And your expended energy is still lingering. You can dual cast a cleanse.
Time to allocate your ressources.
You cleanse, Blue will breath on the vikings, the knights will act as her bodyguard.
The real question, should Hector focus on the morphed corpse or the demon itself?
>Vote for Hector's target
>3 anon roll 1d20 light magic
>3 anon roll 1d20 Sonic breath