>>6073958Draw quests are the only "real" quests.
The mods/jannies do a really good job with this board (they're still fags tho)
Most Quests use dice and dice-mechanics incorrectly. (Dishonest gameplay)
Skirmish, Builder, and Civ games are criminally underutilized, linear single-character second person traditional Quests are oversaturated. CYOA games/images and discussion belong on /qst/ and should be encouraged.
Lack of quality players is what's killing /qst/, not bad or flaky QMs.
There should be more general /qst/ threads, not just the /qst/ and /qag/ once in a blue moon. There should be at least one "drop in drop out" QM-less Quest up at any given time and the fact there is a moral failure on this board's part.
/qst/ still has not had its "Masterpiece" that defines the board standard for quality and culture. All of the old quests that are supposed to be that standard are too outdated and aren't very good. Ruby Quest is user base.
Splitting from /tg/ was fine and actually helped /qst/ in the long run.
Nonhuman MCs are inherently more interesting then human MCs.