Quoted By:
<span class="mu-b">”Sigh... Sorry Threes, I'm having a hard time focusing on this.”</span>
“Would you like me to find you a new <span class="mu-i">Aide</span>? There are many qualified young Jaxtians, I am sure.”
<span class="mu-b">”NO! No... I should do this myself.”</span>
“Of course, your Majesty. Better to avoid the temptation.”
<span class="mu-b">”...”</span>
What would you like to assign Cijan to help you with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate
What would you like the Fleets to help with? (You can vote for the same one twice)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
How to improve the Colonies?
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+3% Security Gauge, Expensive)
>Mope about Fim (Does nothing)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)