>>5462553Technology 1: Ship upgrade (Combat)
Elven ships are built larger, taller and swifter in this new age, the masterful shipwrights of Herin Desh are envied the world over.
Multiple decks, fore and aft castles, dense armour and tough ribs, these craft can endure the most appalling weather and grievous injuries and still fight.
Technology 2: Ship upgrade (Range)
The towering masts of elven ships announce their presence to the world as full rigging is developed by the keen elven minds under the Atriarchy.
Stretching tall into the sky and switching directions to capture the wind they are propelled boundless leaps across the sea, supply stores increased for the longer journeys they are now expected to undertake.
Action 1: Unshackle one of the chains on the flying island
Intangible, metal but not. They warrant a true in depth study, for that purpose a chain must be broken and investigated. All in the name of science.
Action 2: Colonise in the direction of the arrow
The elves, having gotten a taste of the lands beyond their elven home, expand ever onwards and outwards. Ears are set a buzzing with excitement as colonial ambitions send elves across the waters of the chained sea.
Wealth policy: +50% production
Production policy: Retire my old ships
Production policy: Elven Full-rigs (10 production, 10 silk, 10 wood, 2 iron)
Production policy: Retire iron weapons
Production policy: Iron pickaxes (iron mine, 4 iron 4 production 4 wood)
Production Policy: Make iron weapons again (4 iron 4 wood 4 production)
Production policy: Elven clothes (10 silk, 10 production)
Elven fashion styles are bright, bold, colourful and of excellent make.
Living in a temperate land and knowing nothing of tough weather, common clothes are light and breezy, often fluttering in the wind. More distinguished outfits are often form fitting, signs of proper tailor work having been done.
Clothing is part of the rich and convoluted social fabric of elven society, and what one chooses to wear can reveal ones political alignment, religious beliefs, marital status and more.
Naval policy: 5 ships to fishing
Wonder: Feed the sea creature with all the fish we catch from our boats.
The Knight-Rangers, with no war looming for them to deal with, are on sea-monster feeding duty for the foreseeable future, sailing about, catching fish and feeding them to the unusual creature that seems to have grown a fondness for them.