>>6055878<span class="mu-b"><span class="mu-s">BASIC Actions:</span>
<span class="mu-s">[AUTOPILOT]</span> - Character flies their fighter to an adjacent sector to the one they occupy.
<span class="mu-s">[LASER: AUTO]</span> - Character fires their fighter’s LASERs at every target in the occupied sector. (Damage: 1, Base Accuracy: 80/50% for stationary/moving Targets.)
<span class="mu-s">[ORD: EMP]</span> - Character expends one of their fighter’s Ordnance(O) to destroy all mines (guaranteed) and deal four(4) damage to enemy Shields(S) in the occupied sector (80% base chance).
<span class="mu-s">ADVANCED Actions:</span>
<span class="mu-s">[STRAFE]</span> - Character flies their fighter to an adjacent sector and performs the [LASER: Auto] action there. (Cleo/Coen)
<span class="mu-s">[EVADE]</span> - Character flies evasively, lowering enemy accuracy against them, removing the directional component of Shield(S), and becoming harder to scan for that round. (Cleo/Coen)
<span class="mu-s">[SCAN]</span> - Character operates the scanner, detecting the size of incoming minefields and potentially updating enemy positions for all fighters. (Base chance 70%). (Cleo/Kiro)
<span class="mu-s">[LOCK]</span> - Character operates the scanner, locking a detected target for detailed analysis and weapon guidance for all fighters. (Cleo/Kiro)
<span class="mu-s">[LASER: MAN]</span> - Character fires their fighter’s LASERs at a specific target in the occupied sector. (Two attacks, Damage: 2, d20 net is used.) (Coen/Dallas)
<span class="mu-s">[ORD: SEEK]</span> - Character expends one of their fighter’s Ordnance(O) to attack a locked target in any sector. (Base Accuracy: 70%, Damage: 4, Requires and expends lock.) (Coen/Dallas)
<span class="mu-s">[BYPASS]</span> Character repairs one(1) of their fighter’s Hull(H) damage and associated critical system damage. (Dallas)
<span class="mu-s">[BOOST]</span> Character adds one(1) point to a specific Shield(S) direction for their fighter. Points above two(2) are lost at the start of the next round. (Kiro/Dallas)
<span class="mu-s">[ORDER]</span> Character spends their BASIC and ADV. actions to grant one(1) other character an additional ADV. or BASIC action with a bonus. (Kiro/Dallas)</span>
A full example of the commands being given to the four Gamma crew, reference image and a copy of these mechanics can be found in the google doc below:
https://docs.google.com/document/d/1zVW857rek_4pB2D9yXAjNma6Pr706wV6u1g5QFs_PEs/edit?usp=sharingYou will need to vote on how you should issue each crew member their commands — each requiring a BASIC and ADVANCED action. If an action requires you to specify a sector you will also need to include that. (E.g [STRAFE] needs a target sector to move to and shoot in.) Feel free to discuss and come to a consensus instead of voting if that’s easier.
>Cleo BASIC: [WRITE-IN]>Cleo ADV: [WRITE-IN]>Dallas BASIC: [WRITE-IN]>Dallas ADV: [WRITE-IN]>Coen BASIC: [WRITE-IN]>Coen ADV: [WRITE-IN]>Kiro BASIC: [WRITE-IN]>Kiro ADV: [WRITE-IN]