>>5270449Try to not have your brains melt, I'm going to keep the next two decisions very simple and combat is going to be down to just four or so choices as well. All the math is my problem, and it's not to bad as is.
>>5270449>KNG Light InfantryFirepower: 14 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 21
125/250/500 Small Arms
125/250/500 RPG-7V2 (+20 vs Vehicles)
1500/3000/6000 Kornet ATGM (+20 vs Vehicles)
(SP 30 (Rifle Plates) / 2) + 8 morale = 23 Cohesion
>KNG Veteran Light InfantryFirepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 23
125/250/500 Small Arms
500/1000/2000 Metis-M1 ATGM (+20 vs Vehicles)
1500/3000/6000 2S12 Sani Mortar (Indirect Fire, adds +8 to friendly units attack)
1500/3000/6000 Igla-S Anti-Air Systems (+15 vs Helicopters)
(SP 30 (Rifle Plates) / 2) + 10 morale = 25 Cohesion
Manpower: 12 for Company
/42+15 (Actually 80~ people) = 53 For Battalion,
6 HQ, 3 (ATGM "Kornet" Platoon), 3 Metis-M1 ATGM, 8 2S12 Sani Mortar, 4 (1 is radar parked at HQ) squad Recon Platoon
Regroup: +10
>HQ Company, "HQ 1">ATGM "Kornet" Platoon, "AT oдин (Odin)">AA "Igla-S" Platoon, "Krah (Crash)">Mortar "Sani" Platoon, "Opolzen (Landslide) or " Opol" or Mortar 1">Light Infantry Company 1, "LIB Anna">Light Infantry Company 2, "LIB Boris">Light Infantry Company 3, "LIB Gregori"Tabak gets up and starts pacing, stretching, and trying to figure out how things are going to be. The new command trailer he is in, has it's advantages and disadvantages. One the one hand, it provides a reasonable amount of armor, but on the other hand it's a bit target. On the one hand, he knows exactly what is happening, but on the other the trailer is this big heavy, bulky thing. It is light enough to be carried within the largest active helicopters, and everything is bolted down, reinforced even... but that large helicopter is another target.
If the future is going to be urban combat, he thinks it would make sense to dial all his settings so that hexgrids are 400 meters and not 500 meters. At the same time, he knows that he needs to think in "cycles" and that a unit can move from the center of a hex-grid, to the edge of another, in about 2 cycles. Shrinking the hexgrids down like this is going to mean that units are going to be more clustered up, which is going to happen anyways in urban warfare. As long as the buildings are made of hard mud or are concrete bunkers like standard Soviet housing, his men won't get slaughtered by high explosive shells.