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> Stealth Test VI:
> DC 20: Witchlet Chlotsuintha is a Born and Bred Sneakthief, making an Simple Stealth Test like this [Rudimentary]
> + DC 8 Witchlet Chlotsuintha is Hard to Miss, given her size; moreover, she is more likely to be remembered as someone so tall in woman's clothes is an exceptional sight
> + DC 8 Witchlet Chlotsuintha is dressed suspiciously, making her an exceptional and suspicious sight
> + DC 10 Witchlet Chlotsuintha will not have physical cover as she moves through the gallery
> + DC 12 Witchlet Chlotsuintha is trespassing, any sight or sound of her would be exceptional, suspicious and possibly alarming
> + DC 9 Witchlet Chlotsuintha is now Tired III, and is not moving as quickly or as surely as she might otherwise
> + DC 4 Witchlet Chlotsuintha is now Drained II, and is not moving as quickly or as surely as she might otherwise
> + DC 5 Witchlet Chlotsuintha is performing her Stealth Test in near-total darkness, reducing her responsivity and awareness
> - DC 3 Witchlet Chlotsuintha is commencing her Stealth Test while already in stealth
> - DC 3 Witchlet Chlotsuintha is commencing her Stealth Test while already in concealment
> - DC 15 Witchlet Chlotsuintha is in near-total darkness, making her exceptionally difficult to find
> - DC 15 Witchlet Chlotsuintha is alone in the vestibule at the commencement of the Stealth Test
> - DC 6 Witchlet Chlotsuintha is performing a Stealth Test in an area with no incidental incoming traffic
> - DC 6 Witchlet Chlotsuintha is performing a Stealth Test in an area where incoming traffic will be preemptively perceived
> - DC 2 Witchlet Chlotsuintha is performing a Stealth Test in an area where incoming traffic and potential witnesses would be distracted
> - DC 5 Witchlet Chlotsuintha is performing a Stealth Test in an area where incoming traffic and potential witnesses would be impaired
> - DC 12 Witchlet Chlotsuintha has knowledge of the location and response times of potential witnesses
> DC 9: Anything lower is a failure. [Auto-pass(es) available. Re-roll(s) available. No hostile re-roll(s)]
> No Passes: Crashing Ignorance. Chlotsuintha, stumbling in the dark, bumps into one of the desks. Shocked by the impact, she drops her decanter which shatters - drawing unwanted attention to the gallery!
> One Pass: Bump in the Night. Chlotsuintha, stumbling in the dark, bumps into one of the desks. The resulting noise draws unwanted attention to the gallery!
> Two Passes: In the Dark. Chlotsuintha, with an overabundance of caution slowly makes her way into the gallery - eventually making her way to one of the desks and accessing it.
> Three Passes: Tilt-Top Knock-Down. Chlotsuintha deftly makes her way into the gallery, promptly arriving at the largest and most imposing desk in the room. NCF and CF are nulled for Stealth Test VII.