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Punch! Kick! Stumble only about four times! Very high flying dramatics, true spirit of the pugilist! None of that boring technically grounded stuff, wonderful work mask mates. It's not a real fight until you spin yourself dizzy off of a ledge!
I'd like to see some <span class="mu-i">boxer</span> do THAT!
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Sal, Fourth Dusk, Amicus - that <span class="mu-s">ONE</span>! That's no normal Slicerat, it has the placid expression of an entity at peace with the world and what is a Slicerat but a conniving criminal with an infatuation with knives and taking other people's stuff? And not in the Vulpes way, they leave a mess, those Slicerats.
No, this one... Knows how to move. Duck. Weave. Their impenetrable state of total bodily awareness and denial of all need makes them <span class="mu-i">exceptionally</span> hard to understand! Looks like no-one can even really get a read on their stance at all!
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Spiders, Man! and Pugiliste go down in a tangled sprawl!
Mock decides to go down on purpose by performing the crowd-pleasing TWIN MOTH WING.
You're *all* prone, either how, either-way. You take some severe penalties when grounded like this (-2, that IS quite severe). Spend an action or 3 Agility to stand back up!
<span class="mu-s">Legionlock</span> is the kind of skillset that sort of expects you to crawl eight miles in the mud while taking artillery fire and being bombarded with arrows while carrying a letter to the legate and your best friend, unconscious, slung over one shoulder, one arm broken, one knee shattered, with forty kilogram of expensive equipment strapped all over and a helmet that just won't stop chafing and you should be able to do all this on an empty stomach in the rain uphill both ways and then crawl back for seconds
point is, LEGIONLOCK ignores all penalties for being floored.
Shatterhands relies on a lot of wonderful footwork - that's MILES harder when floored!
[ WORLD PHASE]