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As fun as riding golems is, you find yourself hopping off of Ernesto and scampering over towards The Goth with your raccoon reluctantly in tow! Sorry Art, you reply with a ‘<span class="mu-i">what-can-ya-do</span>’ shrug, once Syb gets in a mood like this ya can’t really stop her!
“You can say <span class="mu-i">that</span> again,” Art replies dreamily as he gives her a wistful glance from beneath his helmet. “Err, I mean… yea. Fine. Whatever.”
Joining you in the brand-new entrance, Talbot and Art stick by your sides and scan the room like bodyguards while Ernesto and Vivaldi cover the rear! From what you can tell, you’re standing in some sort of hallway lined with what <span class="mu-i">used</span> to be doors, but are now just piles of ancient rubble. Further down sits an airlock in remarkably decent condition–maybe an exit when things inevitably go south? Sybil, in typical Sybil fashion, is already salivating over the remains of another colossal bulkhead, or rather what’s <span class="mu-i">behind</span> it.
“There, see? Just beyond the debris.” Gently pushing you over to where she was standing, Sybil points your head at a crack in the pile of stone, metal, and other tough-looking materials you can’t recognize. You’re not, like, a <span class="mu-i">buildologist</span>, alright!?
She’s not wrong, though–peeking through the crevice, you spot what she was so excited about: fastened to a wall lined with sheets of some kind of metal sits a massive oval-shaped <span class="mu-b">MIRROR–</span> its impeccably black center rhythmically rippling like the surface of a lake!
“See?!” Sybil hisses as she vibrates with excitement! “Can you even begin to imagine what it was used for?”
Yea, you frown, <span class="mu-r">DEMONS.</span> As you mention the hard ‘D’ word, a spine-chilling current sweeps through the waters around you. Huh. Must be high-tide or something.
>CONTD.