>>6081817We explore further down the cave in hopes of finding precious ressources we can use for our tribe. As we venture deeper the cave walls begin to glow in a bioluminescent green, apparently caused by some mushrooms. The scouting party consisting of 4 warriors gather a few for further inspection in the camp. Suddenly one of the party drops down. coughing blood. The rest quickly pull him back towards our small camp near the exit but on the way up another one starts coughing and looses consciousness. Apparently the air here is highly toxic probably caused by the mushrooms. Morale takes a hit and a few hours later the other 2 warriors fell ill and need to be treated. The crows of the 2 deceased warriors refuse to leave their dead bodies and if you could see worry in the eyes of a bird you would see it in the cros watching over the beds of the ill warriors. Akrule, our leader, declares the cave off-limits for now.
>we lost 2 warriors, 2 more are sick and need treatmentdue to poisoning in the cavern air below.>2 samples of mushrooms are kept away from our camp as to not poison any more members>morale of our tribe is depressed>food and medical supplies are dwindling>end of springWhat is Akrules plan to keep us alive?
>booby trap some small prey to test the mushrooms on the harpies>ask the elders for treatments and ideas against the poison to possibly venture again into the cave>ask the Carrion Crows if their necromantic magic can do anything for the deceased>otherRoll 1d100 for success (to prevent meta gaming the last votes roll will count - if forgotten i will roll)
Good luck folks and lets have a blast today :)