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2nd turn Update!
The <span class="mu-s">Badback</span> matriarch worked on forming trails in the crack, with indication of safer places and resting places indicated with territory marker.
Of course, their psychic powers help. The matriarch tells her strongest daughters about the long-term goal : their tribe build for their sake and convenience, but also for the other - against fair retribution.
However, due to a <span class="mu-s">lack of disposable funds</span>, the matriarch couldn't bribe the tribe to work extremely hard on the infrastructure.
Plus, most of the packs walk the constructed path without paying anything as the tribe is too small, too mobile to effectively control the territory. Still, the goal of bartering with other is integrated in the cultural landscape of the tribe.
The <span class="mu-s">BurningGrass</span> matriarch use the end of her reign to grow the tribe size by integrating the best elements of the various packs around.
This worked well - maybe a bit too much. The tribe is almost one and a half time bigger than the bigger pack that the crack could naturally sustain - meaning hunger is omnipresent and starvation is near as the preys presence is not dense enough to sustain such a big tribe.
In any other bloodline, the solution will simply be splitting the pack in two. But a quirk of biology makes this idea unbearable for the bipedal Under Hunters.
This same quirk of biology is the reason Under Hunter tribes will need to adapt or perish.
The <span class="mu-s">Jupiter</span> pack will establish a home in the cracks and crevasses of this climbable area, in a resource-rich territory that is roamed.
This works well. The vertical mobility of the species is completely adapted to the terrain, which is getting tuned to their needs.
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That is, until the egg-spoiled pack comes back to attack. Retribution for not respecting the ritual rules, the local pack banded together and assaulted the Pongo-looking tribe.
Blood is shed, the tribe can't even mourn the victims - including the matriarch as it is pushed in the frozen plains, away from the Crack.
Meanwhile, the farthest away tribe of the <span class="mu-s">GhostClaw</span> made an incredible breakthrough : they discover how to break rocks for accomplishing functions.
Rounder rocks for Bludgeoning, oblong rocks sharpened into Piercing points, flat rocks faceted into edges.
Moreover, this discovery turns into practical aspect, as the <span class="mu-s">Ice Shard</span> spell, synergized with the <span class="mu-s">Shape Ice</span> one, turns the projectile into ice blades, boulder or points.
In turn, the youth of the tribe instantly internalize the desired shape of rocks, helping the transmission of the rock-carving technique.