>>5241446Notes
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>>5241744<span class="mu-s">Welcome! We got so many new friends lately! </span>
>>5241773<span class="mu-g"> Upon exploring the land, you discovered a ruins nearby! Upon exploration of the ruins, you've discovered some sort of flying artifact. According to your scientists after months of study, this artifact allows you to send a message across the world somewhere. </span>
You're allowed to meet one unmet nation anywhere in this world.
>>5242122<span class="mu-g"> As you settle into your new lands, one of your folks noticed a strange structure nearby. Inside, there seems to be a well full of...Well, whatever it is, one of your explorers thinks it has a good taste to it. So, you utilize the well as a food source, and begin to sell it on three specialized markets across your nation. Seems like a commercial success to me. </span>
Three markets have been built inside your nation, granting +1 gold each per turn.
LMK if I made any mistakes.
Next map 12 hours from the time of this post.
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Alliances / Trade Leagues
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National Strength Maxed | Territory count (+Attack/Defense) | Gold
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Inperio Gorria 16|39(1)|46 West Federation 10|27(0)|40 Cobalt Legionaries 18|44(1)|48
Alkeneros 16|39(1)|46 The Gravy Men 0|60(1)|560 Reavers 13|37(1)|43
Setting Sun Sovereignty 17|43(1)|47 Totally Regular Humans 17|39(1)|47 League of San Caelum 18|44(1)|53
Grandia 8|30(0)|38 Scroll Keepers Maxed|48(1)|54 Bulgar Khaganate 10|27(0)|20
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Active Effects / Items
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Agreements
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The Gravy Men:
>>5241038 |League of San Caelum:
>>5240942 =============
Events
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Next event on map#5
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Skirmishes/War
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Superpowers
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Potential Superpowers
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Rules and How to Play
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https://pastebin.com/hQMZiGUM