Rolled 9, 4 = 13 (2d10)
>>5616758>Attributes:Hard 2 - HP 4/8 -> !!!1/8!!!
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 0/5
Weird 3 - Crit on 7+
Move - 6
>Skills:Ruiner
>Weapons and Gear:Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]
Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225
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>Attack Luis with Bat (Forma Béisbol)>Move 1W 2N>Hard Check: Lift Afro onto the docks (+2 to roll)This Horace bats for Heat City University, you know. He likes it. He's good at it. Running fast and whacking things with all his might just comes naturally. So alright, I lied when I said he was completely unnoteworthy, but what does it matter? Who really cares? You know what... I guess he's earned a couple lines for staying alive this long. Barely.
>>5616428If Afro were to look up, he'd see the pure red facade of Horace dripping down on him with a hand extended in aid. Whether the blood is his or someone else's --Though this time it's definitely both-- the tie around his neck doesn't care where it comes from as it swims in the nectar of carnage. Drink up, tonight's a good night.
"B-Bandage..." He wheezes, making sure to spit off to the side rather than on his comrade. "Then s-strike some of these guys out."
Don't say I never gave you nothing.