Quoted By:
> Stealth Test I-III:
> DC 35: Witchlet Chlotsuintha is a Born and Bred Sneakthief, making an Involved Stealth Test like this [Rather Easy]
> + DC 7 Witchlet Chlotsuintha is Hard to Miss, given her size [The Chimney, Three-in-Four to Halve]
> + DC 4 Witchlet Chlotsuintha is carrying a deal of bulk in an unusual fashion at an unusual time, making her hard to overlook if seen and markedly more suspicious [The Chimney, Three-in-Four to Three-of-Four]
> + DC 10 Impressive Riding Habit gives Witchlet Chlotsuintha a large profile, limiting the places that she can conceal herself from sight [The Chimney, Three-in-Four to Halve]
> + DC 2 Cancer House Common Room I is empty and otherwise silent, making Witchlet Chlotsuintha harder to overlook [The Chimney, Three-in-Four to Halve]
> + DC 9 Witchlet Chlotsuintha is now Tired III, and is not moving as quickly or as surely as she might otherwise
> + DC 6 Witchlet Chlotsuintha is now Drained III, and is not moving as quickly or surely as she might otherwise
> + DC 1 Witchlet Chlotsuintha is beset with fears and doubts about her Nature, and of the Wages of her Work [Banes, Halved]
> - DC 15 Witchlet Chlotsuintha has found a superior spot for concealment, putting her well out of sight
> - DC 12 The Hour is so unwholesome that incidental potential witnesses are extremely unlikely
> - DC 4 Witchlet Chlotsuintha is attempting to hide in an area closed to the public [The Hour, Doubled]
> - DC 8 Witchlet Chlotsuintha is attempting to hide from a search that she is well-aware of
> - DC 5 Witchlet Chlotsuintha passed ST I-I, as such she is considered to be in Stealth
> - DC 10 Cancer House Common Room is poorly lit and filled with shadows, aiding in concealment [Impressive Riding Habit, Doubled]
> - DC 10 Keeper Machares is focusing much of his attention in the wrong direction [Stupefied Search]
> DC 15 or 5: Anything lower is a failure. [Auto-pass(es) available. Re-roll(s) available. One hostile re-roll(s)]
> No Passes: Tabledrop. As the search draws nearer, Chlotsuintha retreats further under the table - neglecting the bulk or her riding habit in the process, knocking loose the table top in the process. [Snap Deftness Test, ST I-III Bane]
> One Pass: Bump in the Night. Chlotsuintha accidentally makes a bit of noise while trying to remain out of sight. [The Chimney Boon drops, ST I-IV Banes]
> Two Passes: Still No Rushes to Rustle. Chlotsuintha accidentally rustles her dress - again! - while trying to remain out of sight. [The Chimney Boon incidency drops, ST I-IV Bane, Hostile Hearing Test II]
> Three Passes: Service for None. Chlotsuintha manages to remain still and silent in her most excellent hiding spot, and ultimately waits out the search. [ST I-IV Boon, Snap Hearing Test II]